Weapon (shortsword), rare (requires attunement)

This weapon appears to be a mundane shortsword with a rusted, dirty blade covered in old blood and bits of gore, no matter how hard you try to clean it stays dirty.

When you hit a Goblinoid with this weapon, they take an extra 2d6 piercing damage.

Additionally, whenever you reduce a Goblinoid to 0 hit points you can use your bonus action to present the sword and speak the command word Vaws-hak. Each Goblinoid that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is frightened of you for 1 minute or until it takes any damage.

A Goblinoid frightened in this way must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take Reactions. For its action, it can use only the Dash action or try to Escape from an Effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action.

Once you use this feature, the sword must slay at least five Goblinoids before you can use it again.

Proficiency with a Shortsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Damage: Additional, Damage, Combat, Finesse, Light, Vex

Item Tags: Damage Combat

Trogus

Comments

Posts Quoted:
Reply
Clear All Quotes