Weapon (handaxe), very rare (requires attunement by a This weapon cannot be voluntarily unattuned, requiring Remove Curse to be rid of it.)

When you attack with this +1 magic axe and hit, add 1d6 of elemental damage. [roll]1d20[/roll]

When your (unmodified) attack roll is 2, 3, 4, or 5, 1d6 of elemental damage feeds back to the wielder.

When your (unmodified) attack roll is 1, 1d6 of elemental damage bursts from the wielder damaging all within 5ft (including the wielder) except for the original target (if within 5ft). Attack: [roll]1d20[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d6, 2{1d6}.expand()))[/roll]

As a Reaction, you can use the Axe to absorb 5HP of elemental (acid, cold, fire, or lightning) damage, this will cause the Axe to transform to that damage type as listed below.

 This weapon cannot be voluntarily unattuned, requiring Remove Curse to be rid of it.

When you use an action, you can change the appearance (and damage type) of the axe. 

Acid- the head turns thin and black, slightly curved and sharp on one side. Speckled along the edge are splashmarks of an even darker metal.

Cold- the head turns glacial blue, with striations of purple running deep through it. The edge becomes a hand span wide at the bottom, but tapers to a point at the tip.

Fire- the head looks like red and orange flames dancing up the length, and the edge has 3 points to appear as fire. Emits 5ft of dim light.

Lightning- jagged points of bright blue and white jut out from the edge of a crooked head with dark foreboding stormclouds at the base. Emits 5ft of dim light.

Proficiency with a Handaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Damage: Fire, Bonus: Magic, This weapon cannot be voluntarily unattuned, requiring Remove Curse to be rid of it., Light, Thrown, Vex

Tyfallen

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