Weapon (dagger), rare (requires attunement)

This athamé was used by the twilight faith as a ritual dagger honouring the gods that keep the balance between light and Shadow, life and death, Good and evil.

Etched with eldritch runes, this ritual dagger can be used as an arcane spellcasting focus for your spells. For this property to work, you must attune to the athamé.

You have a +1 bonus to attack and damage rolls made with this magic weapon and on hit deal an extra 1d8 radiant or necrotic damage (users choice)

The athamé is imbued with illusion magic, allowing its bearer to alter the item’s appearance in minor ways. Such alterations don’t change how the item is worn, carried, or wielded, and they have no effect on its other magical properties. The item reverts to its true appearance when no one is carrying it.

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Damage: Necrotic, Damage: Radiant, Damage, Combat, Finesse, Light, Thrown, Nick

Previous Versions

Name Date Modified Views Adds Version Actions
10/7/2021 4:53:27 PM
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Item Tags: Damage Combat

Avalon_Rockhammer

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