You gain a +3 bonus to attack and damage rolls made with this magic weapon. In addition, the weapon ignores immunity and resistance to any damage.
When you attack a creature that has at least one head with this weapon and roll a 18, 19, or 20 on the attack roll, you cut off one of the creature's heads. The creature dies if it can't survive without the lost head. A creature is immune to this effect if it is immune to slashing damage, doesn't have or need a head, has legendary actions, or the DM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra 10d20 slashing damage from the hit.
Symbiote armor: while attuned to this weapon, you gain +20 armor class and 30 strength.
Celestial smite: any celestial you hit with this weapon takes 20d20 poison damage and 80d20 necrotic damage. If a celestial is slain by this weapon, not even divine intervention can restore it to life.
god slayer: This weapon destroys any good aligned god that touches it. nothing can restore it. Its paladins and clerics suffer the same effect.
symbiote control: You control creatures called symbiotes, which can attach themselves to other creatures. any creatures controlled by a symbiote gains 5 strength and dexterity. you control all creatures with a symbiote.
Alignment change: while attuned to this weapon, your alignment changes to chaotic evil
this blade was forged By knull the symbiote god, who used it to slay celestials that had brought light to the shadowfell. the celestials rallied against and destroyed him, but thecelestials saw that it had become dark forever, so they left it. years later, the remains of his body became the symbiotes that infest the shadowfell.
Notes: only use in real life campaign
Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: Bonus: Magic, Damage: Necrotic, Damage: Poison, must use it to kill one good creature, Damage, Combat, Heavy, Two-Handed, Graze
Previous Versions
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