Wondrous Item, legendary
  1. Aboleth: Mucous Cloud. While underwater, you are surrounded by transformative mucus. A creature that touches you or that hits you with a melee attack while within 5 feet of you must make a DC DC of 10 + proficiency bonus + your constitution modifier. On a failure, the creature is diseased for 1d4 hours. The diseased creature can breathe only underwater.
    Gnoll: Rampage. When you reduces a creature to 0 hit points with a melee attack on its turn, you can take a bonus action to move up to half your speed and make a bite attack. Bite. Melee Weapon Attack: Melee attack roll to hit, reach 5 ft., one creature. Hit: 1d4 + 2 piercing damage.
    Corpse Flower: Stench of Death. Each creature that starts its turn within 15 feet of the corpse flower or one of its zombies must make a DC of 10 + proficiency bonus + your constitution modifier, unless the creature is a construct or undead. On a failed save, the creature is incapacitated until the end of its turn. Creatures that are immune to poison damage or the poisoned condition automatically succeed on this saving throw. On a successful save, the creature is immune to the stench of all corpse flowers for 24 hours.
    Spider Climb The corpse flower can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
     Demilich: Life Drain You target up to two creatures that you can see within 15 feet of yourself. Each target must succeed on a DC of 10 + Constitution modifier + Proficiency Bonus or take 3d6 necrotic damage, and you regains hit points equal to the total damage dealt to all targets. 
     Deviant Giant Anaconda: Molten Seepage Scales begin to cover your body, as your pores begin to transform into that of a Deviant Giant Anaconda that you had found in Insula. Molten liquid begins seeping out of your pores and fills the area in a 5-feet radius around you. This liquid does not damage you and deals immediate 2d12 damage to anyone in the area that fails a Dexterity Saving Throw DC of 10 + Dexterity Modifier + Proficiency Bonus. Anybody that ends their turn in or walks into the molten liquid takes another 2d12 damage if you fail a Constitution Saving Throw DC of 10 + Constitution Saving Throw + Proficiency Bonus. This molten liquid lasts 2 rounds.
     
     
     
GregJorge

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