Ring, rare

This ring has 1d4 +2 charges that it will regain at dawn.

As an action you can expend a charge to create an illusion of a creature. Roll a d10 do determine which creature.

  1. Flumph 
  2. Owlbear
  3. Air elemental
  4. Chimera
  5. cloaker
  6. aboleth
  7. archmage
  8. Androsphinx 
  9. balor
  10. ancient red dragon 

Any creature that can see the illusions must make a DC 18 wisdom saving throw or become frightened. At the beginning of any frightened creatures turn they can make the save again, if they succeed they see the illusion and they are immune to these effects for the next 24 hours.

Kestheskullcrusher

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