This armor is tattered and worn, appearing as ghostly wrappings hanging from your form.
As a reaction you can become incorporeal and become resistant to acid, fire, lightning, thunder, bludgeoning, piercing, and slashing from nonmagical attacks for one attack.
As your movement you can become incorporeal and gain Incorporeal Movement, as a ghost you can move through other creatures and objects as if they were difficult terrain. You take 5 (1d10) force damage if you end your turn inside of an object and are ejected to the closest unoccupied square.
This armor has three charges and resets daily at dawn.
The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.
Notes: Combat, Warding
Previous Versions
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10/9/2021 6:43:34 PM
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6
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1
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Coming Soon
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