Upon uttering the command word, Booyahg, The user may create a full, 3 pound head of cabbage, sprouting from the seed, in the user's hand. If the user has another cabbage within thirty feet, it takes 7 minutes to grow a full head of cabbage. These cabbages are unique, as they cannot be soiled unless by magical means.
- You or someone else can make a ranged spell attack with the cabbage by throwing it or hurling it with a sling. If thrown, it has a range of 60 feet. If someone else attacks with the cabbage, that attacker adds your spellcasting ability modifier, not the attacker’s, to the attack roll. On a hit, the target takes bludgeoning damage equal to 1d6 + your spellcasting ability modifier. Hit or miss, the spell then ends on the cabbage, which recedes into a pile of edible leaves.
- Additionally, the cabbage has a number of leaves equal to 4 + your proficiency bonus. A creature may consume a leaf to regain 1+ your proficiency bonus hit points.
- Once per day, the user may summon a cabbage from one of six planes of existence in the inner planes.
Feywild- anyone who consumes this cabbage gains a flying speed of 30 feet and the ability to hover for 30 seconds. If the creature is airborne when this effect ends, it falls safely to the ground, taking no damage and landing on its feet.
A cabbage holds enough pixie dust for one use
Shadowfell- You gain darkvision with a range of 60 feet, and you have advantage on Dexterity (Stealth) checks for 1 hour after consuming this cabbage.
Air- You seize the air and compel it to create one of the following effects at a point you can see within range:
- One Medium or smaller creature that you choose must succeed on a Strength saving throw or be pushed up to 5 feet away from you.
- You create a small blast of air capable of moving one object that is neither held nor carried and that weighs no more than 5 pounds.
The object is pushed up to 10 feet away from you. It isn’t pushed with enough force to cause damage. - You create a harmless sensory effect using air, such as causing leaves to rustle, wind to slam shutters shut, or your clothing to ripple in a breeze.
Fire- A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment.
- The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or after 1 hour.
- You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire damage.
This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
Earth- You choose a portion of dirt or stone that you can see within range and that fits within a 5-foot cube. You manipulate it in one of the following ways:
- If you target an area of loose earth, you can instantaneously excavate it, move it along the ground, and deposit it up to 5 feet away. This movement doesn’t have enough force to cause damage.
- You cause shapes, colors, or both to appear on the dirt or stone, spelling out words, creating images, or shaping patterns. The changes last for 1 hour.
- If the dirt or stone you target is on the ground, you cause it to become difficult terrain. Alternatively, you can cause the ground to become normal terrain if it is already difficult terrain. This change lasts for 1 hour.
Water- You choose an area of water that you can see within range and that fits within a 5-foot cube. You manipulate it in one of the following ways:
- You instantaneously move or otherwise change the flow of the water as you direct, up to 5 feet in any direction. This movement doesn’t have enough force to cause damage.
- You cause the water to form into simple shapes and animate at your direction. This change lasts for 1 hour.
- You change the water’s color or opacity. The water must be changed in the same way throughout. This change lasts for 1 hour.
- You freeze the water, provided that there are no creatures in it. The water unfreezes in 1 hour.
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