Appearance: Made out of a stone/metal-like material, approximately 6.5ft in length, dark matte grey in color, and covered in inscriptions that glow a faint yellow when in combat. A talisman is tied to either end of the quarterstaff. The quarterstaff always seems to be accompanied in proximity by two identical rings that share a similar appearance. When not in use, these rings rest on the user's forearm, when in combat, these rings circle around the user. This item is slightly warm to the touch to the user.
Lore: This item is said to have originated from space, and was named for its seeming ability to bend space around itself. Upon attempting to remove this item from its crater, archeologists found that it inflicted serious burns to their hands. When they attempted to move this item with machinery, their equipment would turn into a pile of molten sludge on contact. At a loss as to what to do, the archeologists left it within the cave. Years later it was discovered that this item was missing from the cave, and for decades it was believed that this item was forever lost to history...until recently.
Abilities:
This weapon gains +3 on attack and damage rolls. This weapon has 10ft of reach. Unbreakable.
Sentience:
This item is inhabited by a being similar to that of an old and wise man.
Can telepathically communicate to the user in a language the user can understand.
Has proficiency in perception rolls.
Upon missing an attack, the user takes 1d4 psychic damage due to verbal beratement from the item.
Upon missing a sneak attack, the item emits a sound remarkably similar to a sad trumpet; all enemies in the area are alerted to the presence of the user.
Wis:25(+7) Int:10(+0) Cha:16(+3)
Uncommon (Character Level 1+)
The quarterstaff deals damage equal to 1d8+dex force damage in a 5ft radius or to a single target. The rings deal force damage equal to 2d6+2dex force damage (range 80/200) in a 10ft radius or to a single target. These are two separate attacks. This item will return to the user at will. The user gains 10ft in movement speed.
Rare (Character Level 5+)
The quarterstaff deals damage equal to 1d10+dex force damage in a 5ft radius or to a single target. The rings deal force damage equal to 2d8+2dex (range 80/200) in a 10ft radius or to a single or two separate targets. This counts as one attack. This item will apply an additional 2 AC to your character. This item will return to the user at will. The user gains 20ft in movement speed instead of 10ft.
Very Rare (Character Level 11+)
The quarterstaff deals damage equal to 1d12+dex force damage in a 5ft radius or to a single target. The rings deal force damage equal to 2d10+2dex (range 80/200) in a 10ft radius or to a single or two separate targets. This counts as one attack. This item will apply an additional 4 AC to your character instead of 2 AC. This item will return to the user at will. The user gains 40ft in movement speed instead of 20ft.
Legendary (Character Level 17+)
The quarterstaff deals damage equal to 1d12+2+dex force damage in a 5ft radius or to a single target. The rings deal force damage equal to 2d12+2dex (range 80/200) in a 10ft radius or to a single or two separate targets. This counts as one attack. This item will apply an additional 5 AC to your character instead of 4 AC. This item will return to the user at will. The user gains a 60ft in movement speed instead of 40ft.
Proficiency with a Quarterstaff allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Damage: Force, Bonus: Armor Class, Bonus: Speed (Walking), Bonus: Melee Reach, Bonus: Magic, The item will attune to Monks only. A creature's attunement to this item can only end if the creature dies. This item will refuse to function without attunement to the user., Buff, Combat, Wristwear, Warm, Versatile, Topple
Comments