Weapon (scimitar), rare (requires attunement by a Paladin, Rogue)

You gain proficiency with scimitars.

When holding this weapon, you are immune to cold damage

Hitting with a melee attack does 2d6 damage.


You have a +2 bonus to attack and damage rolls made with this magic weapon.

Proficiency with a Scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Immunity: Cold, Proficiency: Scimitar, Damage: Slashing, Paladin, Rogue, Damage, Combat, Finesse, Light, Nick

Previous Versions

Name Date Modified Views Adds Version Actions
10/12/2021 1:30:26 PM
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Item Tags: Damage Combat

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