Wondrous Item, rare (requires attunement by a Spellcaster)

Strong, but very lightweight and somewhat transparent white robe with a hood. When user casts a spell, the robe charges. It turns opaque, heavier and glows faint blue. While charged, you have 18 AC against next hit made against you OR advantage on DEX saving throw. If the triggering attack was melee, the attacker takes 2d10+5 force damage and is knocked back 15ft. Robe can gain more charge if you cast new spell in the next turn. When this happens, add one d10 to damage. Lose all charge when effect is triggered or lost. If no attack was made against you until your next turn and you don't cast a new spell, robe returns to normal state.

Notes: Spellcaster

Naamakala

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