When you attune to this quarterstaff, it remains solid in your
grip but feels pliable within your mind.
You can choose to use your Intelligence modifier for the attack and damage rolls made with this weapon instead of Strength. You must use the same modifier for both rolls.
When you make an attack with this magic weapon, you
can choose to make the attack at range. When you do, you
use your mind to telekinetically curve the quarterstaff into
the form of a longbow. The bow is magically strung with an
arcane energy that arcs between the rings on either end of
the weapon. A glowing, magical arrow is formed whenever
the arcing energy is drawn back. The arrow disappears after
it hits a target. When you make a ranged attack with the
quarterstaff in this way, the weapon is treated as if it were a
magical longbow. This longbow can only use the ammunition that it generates and does not have the heavy property.
While holding this weapon, you’re proficient with this long-
bow when using it in this way.
You gain a +2 bonus to attack and damage rolls made with
this magic weapon.
When you take the Attack action with this weapon, you can cast the magic missile spell from the quarterstaff as a bonus action, instead of its normal casting time. When you do, the missiles are fired from either the bow or the quarterstaff ’s embossed faces.
Proficiency with a Quarterstaff allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Bonus: Magic, Advantage: Spell Attacks, Damage, Combat, Versatile, Topple
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