Armor (splint), legendary (requires attunement)

The armor has 6 charges that can be expended in the following ways:

When the wearer makes a Strength check or a Strength saving throw, it can expend 1 charge to add the bonus to the roll equal to its Intelligence modifier.

As a reaction when it would be knocked prone, the wearer can expend 1 charge to not be knocked prone.

The armor regains 1d6 expended charges daily at dawn.

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

Notes: Str. 15 Required, Stealth Disadvantage

Boxheadd

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