Armor (splint), legendary (requires attunement)
The armor has 6 charges that can be expended in the following ways:
When the wearer makes a Strength check or a Strength saving throw, it can expend 1 charge to add the bonus to the roll equal to its Intelligence modifier.
As a reaction when it would be knocked prone, the wearer can expend 1 charge to not be knocked prone.
The armor regains 1d6 expended charges daily at dawn.
This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.
Notes: Str. 15 Required, Stealth Disadvantage
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