You can use an action to place these shackles on an incapacitated or unconscious creature. The shackles adjust to fit a creature of Small to Large size. In addition to serving as mundane manacles, the shackles prevent a creature bound by them from using any magic, activating any class abilities, or be affected by any spell, save for a wish spell to be freed from the shackles. When clamped to the wrists or ankles of the creature, these shackles function as if the creature is in an antimagic field. They don't prevent the creature from passing through an interdimensional portal.
You and any creature you designate when you use the shackles can use an action to remove them. Once every 30 days, the bound creature can make a DC 30 Strength (Athletics) check. Alternatively, another creature can also attempt to pick the shackles free with a DC 30 Dexterity (Sleight of Hand) check. On a success, the creature breaks free and destroys the shackles.
Notes: Control, Utility
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