A katana style sword made from the right horn of the Magma Dragon Azrial, Princess of Dragons. The blade is made from bone and keratin of Azrial's golden horn. The guard is made of a pure translucent green crystal The hilt is made form a blueish silver metal wrapped in a soft dark leather, with two azure stones embedded just below the guard. the blade was forged by the god Ko in the eternal forge. The small intricate symbols and engravings seem to shift and change randomly over time. A warmth can be felt from the blade that spreads through the welders body.
The blade has two minor benaficial and one major benaficial and, one minor derimental property.
(While attuned non magical flames are extinguished with in 30ft of you.
while attuned you can cast Branding Smite once you cast this spell roll 1d6 on a result of 1-5 the spell can not be cast again until dawn.
You are immune to the Stunned, Blinded, Petrified, and Deafened conditions
you have a +1 to AC)
Destroying the blade.
The sword can only be destroyed by throwing it into the fire's of the eternal forge for a thousand years.
The sword can be Destroyed by Azrial.
Properties of the Sword
The blade is a +3 blade and deals an additional [roll]2d8[/roll] fire damage. Attacks with this blade ignore immunity and resistance to fire.
The bearer of the blade can not be harmed from temperatures as cold as -20 degrees or as warm as 120 degrees.
Wellspring of magic
The horn was snapped from Azrial as she was casting a powerful spell. The power of the spell still reverberates within it.
The welder of the sword can tap in to this power to preform one of the following.
- Cast a single 8th lvl or lower spell without need of any casting materials
- Allow up to 10 creatures to regain all hit points and end all effects on them described in the greater restoration spell.
- Cast Meteor Swarm
Spells cast this way have a +12 spell attack modifier and a DC of 20
Once this ability has been used it can not be used again for 1d8
Awakened: this ability changes to you may use the sword to cast the wish spell
Barrier Breaker: when you hit a creature that has any form of magical immunity you can choose to forgo damage it disable the immunity until the start of that creatures next turn
Awakened: this ability changes to you may remove one form of magical protection for 10 minutes this includes any form of magical immunity. The DM determines what is a magical protection.
Burning Aura: you create a 10ft radius aura of burning heat around you that moves with you for 1 minute. any creature that ends its turn in this radius takes 2d6 fire damage at the [roll]2d6[/roll] Once you use this feature it can be used again till you finish a long rest.
Air slash. You may make a ranged spell attack 30/60ft that deal Attack: [roll]1d20+9[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+3[/roll] damage type is the same as if you had hit with a melee attack
The sword is sentient. WIS: 15 INT: 22 CHR: 18
Languages: understands Draconic, common. the sword can communicate telepathically with any creature that carries or wields it
Senses: hearing and Darkvision out to 120feet
Alignment: neutral good
Personality:
the sword speaks with a female voice that is sweet and inquisitive. she is pron to quietly humming when she is board and likes to ask questions bout why these are the way they are. why sweet and almost childish most of the time when ever Tiamat becomes involved she becomes hostile demanding that action be taken against the evil god and her followers. the sword becomes blind in this regard and will demand action even if the information about the cultist is unreliable or taking action at that moment would likely be too dangerous to take.
Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Bonus: Magic, Immunity: Stunned, Immunity: Blinded, Immunity: Petrified, Immunity: Deafened, Bonus: Armor Class, Damage: Fire, One hour attuning to the blade, Versatile, Sap
Previous Versions
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