Weapon (longsword), rare

As a bonus action, you can expend 2d20 amount of health in order to fuse your blood magically to the sword. Until the end of your turn, you heal the same amount of health as you do damage from melee attacks with the sword. This ability has 3 charges that refill at midnight.

As a bonus action, you transform your body into a swarm of bat dashing 20 feet towards a direction you choose. If an opportunity attack is triggered, you would be vulnerable to radiant damage, ignoring any previous resistances or immunities you had to it before. This ability can also be used to dash through the air. This ability also has 2 charges that refill at midnight.

Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Versatile, Sap

GregJorge

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