A scythe with a black wooden shaft and dark green glowing coming from the metal on the blade. This scythe is crated for the purpose of managing and controlling the dead more efficiently by the god Myrkul. During The Great Reclusion some items were left behind on the world by the older gods.
While lost for centuries most of a will of their own waiting for a worthy Master to serve.
They scythe can be transformed into a normal staff in appearance at will.
While wielding this scythe it allows the wielder to solidify their control over undead.
Pick up to 2 undead you control. Grant those undead half of the casters max HP added to their own and unlimited control time. (control range is unlimited)
You can take the scythe and tap the tip of the blade with any mundane armor and weapons absorbing the items into the scythe.(this action takes 1 hour of focusing to complete per item)
After taking in an item the wielder can replicate the item onto the undead they have under permeant control with the scythe. (up to 2 items can be stored in this manor)
Example: taking in Leather armor and a Dagger Allows the wielder to replicate those two items on the undead controlled by this item.
Proficiency with a Quarterstaff allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: 1 Night of Focus on Item., Versatile, Topple
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