A dangerous wand that was said to be created Aleriorus Star-Crossed a legendary Astrologer with the power to warp time.
Vectorial Placement: As an action, you can place an arrow upon any object or creature within range when the target come in contact with the arrow must make a dc 16 dex check on fail the target takes damage depending upon the weapon, or is knocked back 20ft
Arrows: deal 5d4 extra force damage, in addition, fire damage
Swords: Deal 2d6 force extra damage, in addition, fire damage
Shields: Your shield does 2d8 force damage in addition to gaining +3 ac
Vertical Shift: One per day you gain 6 shift shots As a bonus action you can change the damage dealt from one of your attacks or change the damage of an ally until combat is over.
Placed Acceleration: As a bonus action you can place an arrow your movement speed is increased by 40 extra ft you have an advantage on dex-based attacks and saves until your next turn.
Vectorial Prison: As an action at the cost of 16 mana you can create a prison you can target a creature within 60ft creature must make a dc 17 con save or be trapped within a cage of vectors the creature takes 1d8 force damage regardless of resistance for each fail saved. After the creature escapes this effect their walk speed is reduced -20ft
Vectorial Support: Every day you start out with 8 vector dice you can add these dice towards a target (This effect can stack) target adds 1d8 per dice if the target makes an attack while using a finess weapon you can choose rather to tarn each dice into temporary hitpoints.
Vectorial Dystopia: You can activate this effect at any point at the cost of 10 mana, you the vectors merge with you, while in this form you can take the Dash action as a free action, you have an advantage on all dexterity checks, saving throws, and add damage from your chr mod when you make an attack when you make intimidation check it deals damage with the exception the transformation will expire.
Aleriorus Crossfire: You must study or investigate anything involving the study of space, if the following condition is fulfilled the wielder will gain access towards all ability's the wand holds, however if this condition is ignored wielder will be locked from using most of the wands ability's.
Aleriorus Remnant: You cannot bring harm to creation created from Aleriorus, the wand is sentient and will talk to its wielder if you bring harm to any creations you'll be punished accordingly.
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
Notes: Bonus: Magic, You can only have 3 wands equipped at once , Damage, Combat, Range, Ammunition (Firearms), Reload
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