Wondrous Item, rare

Inside this cloth bag are 3d4 dry beans. The bag weighs 0,2 kg (1/2 pound) plus 0,1 kg (1/4 pound) for each bean it contains.           

If you dump the bag's contents out on the ground, they explode in a 3-meter (9.10 foot) radius, extending from the beans.                                                                                                           Each creature in the area, including you, must make a DC 15 Dexterity saving throw,

  •  Failed: taking 5d4 fire damage
  • Success: half as much damage

 If you remove a bean from the bag, plant/throw it in/on the dirt or sand the bean produces an effect within or 1 minute later from the ground where it was planted. The GM will roll for an effect from the following list.

I take no ownership of this item, I took a bunch of things from different sources. 

 [roll]1d20[/roll]

  1. Your eyes become beautiful sparkling diamonds, worth 2000GP each, but they function as normal. If removed, an eye cannot be regenerated except by the Wish spell.
  2. A small normal looking dog will walk up to you, with a stick in it’s mouth.                                                                                                                                                                                                 If you throw the stick, it will show itself to be a hell hound, and be loyal to you till death.                                                                                                                                                                      If you don’t throw the stick, it will look sad and walk away.
  3. A random kingdom, somewhere in the world, has declared war on your party/town.
  4. A vampire will fall madly in love with the person and devote their live to them. If met with the person they will want them to stay, or else they will turn violent to everyone except for their lover.
  5. The first creature, including you, that attempts an attack will have a -10 strength.
  6. Your party will gain a NPC human child.
  7. Somewhere in the world there will be a castle that you own. Including a 300 person army and 5000GP.
  8. The bean turns into 1GP.
  9. The bean turns into 1000GP.
  10. Within a 3-meter (9.10 foot) radius. Each creature in the area, including you, will grow a white beard. It gives a History +1 advantage but a -1 on strength. It will stay on until shaven off.
  11. A geyser erupts and spouts water, beer, berry juice, tea, vinegar, wine or oil (DM’s choice) 9 meter (29.5 feet) into the air for 1d12 rounds.
  12. One creature, might including you, will be teleported to a random place (DM’s choice).
  13. A violent enemy will appear in front of your party (DM’s choice).
  14. A pyramid with 18-meter (59 feet) -square base bursts upward. Inside is a sarcophagus containing a [monster] mummy lord. The pyramid is treated as the mummy lord’s lair, and it’s sarcophagus contains treasure (DM’s choice).
  15. Somewhere in the world a Goblin will turn into the most beautiful elf in the world. And will become the goblin king/queen.
  16. Nothing happens… really nothing.
  17. Somewhere in the world, a minotaur will think the person who plants/throws the bean is their god. If met with the person, they will protect and follow them until their death.
  18. A giant beanstalk sprouts, growing to a height of the DM’s choice. The top leads where the DM chooses, such as to a great view, a cloud giant’s castle, or a different plane of existence.
  19. The creatures race will change to a random race chosen by the DM.
  20. A geyser erupts and spouts GP 9 meter (29.5 feet) into the air for 1d12 rounds. 1 Round = 100 GP.

Notes: Damage, Control, Utility, Combat

Item Tags: Damage Control Utility Combat

Claudjeje

Comments

Posts Quoted:
Reply
Clear All Quotes