Weapon (dagger), rare (requires attunement)
This dagger has multiple forms to which you may change it to with just a thought while holding it.
- Dagger- In this from it looks and behaves as a normal dagger but it deals an extra 1d4 poison damage and triples damage on surprise attacks
- Needle- In this form it looks like a normal sowing needle. A surprise attack with the needle is an automatic hit; otherwise, you must make a DEX check against the targets AC (reach 5 ft.). On a hit, the needle deals 1 piercing damage, 1d4 poison damage, and poisons the target for one minute
- Dart- In this form it looks and acts as a normal dart but deals an extra 1d6 poison damage and magically returns to your hand after dealing damage
- Coin- In this form it appears to be a non-magical coin of your choice and appears non-magical upon detection
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Finesse, Light, Thrown, Nick
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