You have a +2 bonus to attack and damage rolls made with this weapon (counts as magic). 6 shot pistol requires reload. Damage: 1d10+2+DEX
Dry
Range: 40/120
Jams on a natural 1.
Underwater
Range: 20/60 (No underwater attack disadvantage applies unless using ranged weapon for melee.)
Jams on a natural 1-5.
Jamming
When jammed it is no longer functional until a full action and bonus action is used to rectify it.
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
Notes: Range, Ammunition (Firearms), Reload
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