Weapon (pistol, automatic), rare

You have a +2 bonus to attack and damage rolls made with this weapon (counts as magic). 6 shot pistol requires reload. Damage: 1d10+2+DEX

Dry

Range: 40/120

Jams on a natural 1.

Underwater

Range: 20/60 (No underwater attack disadvantage applies unless using ranged weapon for melee.)

Jams on a natural 1-5.

Jamming

When jammed it is no longer functional until a full action and bonus action is used to rectify it.

It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.

Notes: Range, Ammunition (Firearms), Reload

Quinnjamin

Comments

Posts Quoted:
Reply
Clear All Quotes