Armor (hide), rare (requires attunement by a Cannot be shared or traded. This armor is for you and you alone, melon friend. )

You have immune to fire damage, but all Beasts get advantage on bite attacks while you wear this armor. Once per day the wearer or party member must cast one of the following spells, passing a DC of 13 or greater with their casting modifier: plant growth, purify food and drink, or regenerate. If the spell is not cast or the caster fails to meet the DC the armor begins to deteriorate. After one day, the immunity is reduced to resistance. After two days the the armor begins to rot, the smell it gives of gives the wearer disadvantage to all charisma checks. After three days, the armor rots completely and is no longer wearable. In order to restore the armor after failing to cast a spell, mending must also be cast with a DC of 10. If regeneration is cast the armor may provide one meal for the entire party once per long rest.

This crude armor consists of thick furs and pelts.

Notes: Immunity: Fire, Resistance: Fire, Cannot be shared or traded. This armor is for you and you alone, melon friend. , Combat, Warding

Item Tags: Combat Warding

AtomicUnicorn62

Comments

Posts Quoted:
Reply
Clear All Quotes