Armor (medium or heavy, but not hide), legendary (requires attunement by a make there saving throws that are caused by a spell being cast at you)

This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.

any time that a spell would cause you to make a saving throw you automatically pass it 

and if a spell is cast that would require you to take a action to make a check you may take a bonus action instead 

at the beginning of your turn your may chose to gain protection from any type of damage until your next turn

+2 wis

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

Notes: Immunity: Critical Hits, make there saving throws that are caused by a spell being cast at you, Combat, Warding

Item Tags: Combat Warding

Lord_LoganCool

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