Staff, uncommon (requires attunement by a spellcaster that knows at least one spell that restores hit points)
This staff has 15 charges. While holding it, you can use an action to expend 1 of its charges. When you do this, a creature that is not hidden to you within 60 feet regains a number of hit points equal to 3d6 + your spellcasting ability modifier.
When you expend the last charge, the large, speherical gem atop the staff cracks in a flash of light, rendering the staff useless.
Notes: spellcaster that knows at least one spell that restores hit points, Healing
Previous Versions
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10/22/2021 10:58:16 PM
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Coming Soon
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