While holding this shield, you have a +1 bonus to AC. This bonus is in addition to the shield's normal bonus to AC.
The shield has 10 charges and regains 1d6+4 charges at dawn.
The wielder can expend charges for the following:
1 charge to use the Light cantrip
3 charges to cast the Shield spell
5 charges to cast Counterspell on a caster within 20ft
The shield also grants the user a damage threshold of 10. This means any physical damage below 10 is absorbed by the shield and any damage 10 and above is fully applied.
Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.
Notes: Bonus: Armor Class, Resistance: Fire, Bonus: Ability Score Maximum, Stacking Bonus: Constitution Score, If all 10 charges are used, Roll a d20. On a 1 the item explodes, anyone within a 30ft sphere makes a DC 17 Dex save or take 20d6 radiant damage and is knocked prone. The area where the explosion happens is permanently effected by the Dawn spell. , The shield must be fused with the sword shard at the IO temple of Pol'tar, which has been used by Vampires for centuries. The process requires use of the IO forge at the temple. , Combat, Warding
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