Wondrous Item, uncommon

You speak a one-word command as you fire the arrow at one target you can see within range. On a hit the target must make a DC 14 Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if the command is directly harmful to it. Once it hits a target, the ammunition is destroyed.

Some typical examples of commands and their effects follow. You might issue a command other than one described here. If you do so, the GM determines how the target behaves. If the target can't follow your command, the spell ends.

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

Drop. The target drops whatever it is holding and then ends its turn.

Flee. The target spends its turn moving away from you by the fastest available means.

Grovel. The target falls prone and then ends its turn.

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

Notes: Combat, Consumable

Previous Versions

Name Date Modified Views Adds Version Actions
10/23/2021 3:20:27 PM
30
3
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Coming Soon

Item Tags: Combat Consumable

Evilmagus50

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