Weapon (rapier), legendary (requires attunement by a Simply unsheathe the sword and focus, and it will ignite.)

Requires attunement. By focusing, the blade ignites and deals 1d6 fire damage. While blade is alight, you have resistance to cold. Once per day, by drawing the blade, you can ignite items around you.

The blade's true power has been unlocked. It now has 3 charges, which reset at dawn. The charge can only be activated when taking the attack option, and is counted in that action. For the round in which a charge has been expended, the blade's flames turn blue and form a blade of pure flame. While this is active, the sword does 2d6 fire damage instead of the normal 1d6, and the blade is extended to 10 feet. However, when striking from 6-10 feet away, the attack will only do 1d6 damage (No weapon damage or fire damage).

0-5 feet: 1d6 piercing and 2d6 fire damage.

6-10 feet: 1d6 fire damage.

Proficiency with a Rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Damage: Fire, Resistance: Cold, Damage: Fire, Attacks made while the blade is alight deal (1d6) fire damage in addition to the normal damage. While the blade is alight, the wielder has resistance to cold. Once per day, the user can draw the sword and ignite objects around them. The blade's true power has been unlocked. It now has 3 charges, which reset at dawn. The charge can only be activated when taking the attack option, and is counted in that action. For the round in which a charge has been expended, the blade's flames turn blue and form a blade of pure flame. While this is active, the sword does 2d6 fire damage instead of the normal 1d6, and the blade is extended to 10 feet. However, when striking from 6-10 feet away, the attack will only do 1d6 damage (No weapon damage or fire damage). 0-5 feet: 1d6 piercing and 2d6 fire damage. 6-10 feet: 1d6 fire damage., Simply unsheathe the sword and focus, and it will ignite., Finesse, Vex

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