These bagpipes were crafted from the hide of Aello the Harpy Queen
The mouthpiece is ivory fashioned from her throat and the bag a mix of hide and feather.
You get a +1 to spells cast when using the Bagpipes as your casting focus.
In addition as a bonus action once per short rest you draw in a deep breath and breathe into the pipes a magical melody, mournful bellows out. Every humanoid and giant within 300 feet of the user that can hear the song must succeed on a DC 11 Wisdom saving throw or be charmed until the song ends. The user must take a bonus action on its subsequent turns to continue playing. It can stop playing at any time. The song ends if the user is incapacitated
While charmed by the user, a target is incapacitated and ignores the sounds of others. If the charmed target is more than 5 feet away from the user, the target must move on its turn toward the user by the most direct route, trying to get within 5 feet. It doesn't avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the user, the target can repeat the saving throw. A charmed target can also repeat the saving throw at the end of each of its turns. If the saving throw is successful, the effect ends on it.
A target that successfully saves is immune to this song for the next 24 hours.
Notes: Bonus: Spell Attacks, Requires Attunement by a Bard
Comments