These knuckle dusters are infused with Aeronium, a magical bluish metal, that absorbs magical energy and uses that energy to defy gravity. Add +1 to hit and +1 to the d4 damage die.
If a monk uses these with their 'flurry of blows' ki technique they may double the bonus for each subsequent strike. Each strike must hit for this bonus to take effect. Otherwise the bonus remains +1. e.g. The first strike as normal would add +1 to Attack and Damage. The first in the flurry would add +2. The second and final flurry strike would add +4.
Proficiency with a Club allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Bonus: Magic, Must wear the knuckles for one hour and spar with them., Damage, Combat, Light, Slow
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