Weapon (flail), rare (requires attunement by a Requires Attunement. Cursed Weapon. )

You have a +1 bonus to attack and damage rolls made with this magic weapon. On a hit roll a d6: 1-2 you deal an extra 1d6 psychic damage (Level 10: 2d6). 3-4 DC 15 CON save or the target is paralyzed until the end of their next turn. 5-6 DC 15 WIS save on a success the target can use its reaction to make one melee attack against the closest creature.

You can cast the Fear Spell once per day

Un-ending Rampage: When you land the killing blow on an enemy make a DC 15 Wisdom saving throw. On a fail you must continue the rampage by using your reaction to move up to your speed and make an attack against the nearest creature. If you are unable to reach a creature or have already used your reaction, then you are stunned for one round. If you fail by 10 or more you suffer one level of exhaustion.

Curse of Slaughter: While attuned to this weapon you feel the unending urge to slaughter. Whenever you take a long rest if you have not killed a creature from the last time you rested then you must make a DC 15 Charisma save. On a fail treat the long rest as if it were a short rest. Must use Remove Curse or Greater Restoration to end attunement

Proficiency with a Flail allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Bonus: Magic, Paralyzed, Exhaustion, Requires Attunement. Cursed Weapon. , Damage, Combat, Sap

Item Tags: Damage Combat

Elpapasfritas

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