This ornate jar allows the user to cast the spell Magic Jar. When you cast Magic Jar with this jar you can target Beasts, Celestials, Dragons, Fey, Fiends, Giants, Humanoids, Monstrosity.
Skill Steal. When you move your soul from body to body you pick up some of the abilities of the host's body.
Awakened Soul. As a reaction you can summon a spectral avatar of your soul to protect you from attack, you gain resistance to any incoming damage. Once you have used this ability you can't use it again until you take a short rest.
Stolen skills:
Shadow Hop. The Jester can teleport between shadows within 60ft of each other as long as they have 5ft of movement left.
Breath Weapon. Once per short rest as an action, exhale destructive lightning. Each creature in 5 by 30 ft. line (Dex. save) must make a DC {{savedc:dex}} saving throw, taking 2d6 ([6th] 3d6, [11th] 4d6, [16th] 5d6) on a failed save, and half damage on a successful one.
Infiltrator. You have proficiency in the Stealth skill. Additionally. you can shift your fingers into lockpicks and are considered proficient in doing so.
Notes: Proficiency: Stealth, You must place your soul into said jar, if you end your attunement to the jar you will die. when attuned you gain the following:
Previous Versions
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