This weapon deals COLD damage. You have a +1 bonus to attack and damage rolls made with this magic weapon.
On a failed hit, the wielder makes a Wisdom (DC 13) save. On a failed save, the wielder becomes goaded by that creature, and can only make melee attacks against that creature until the end of it's next turn.
This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you can’t be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you if you are sleeping naturally when combat begins.
Proficiency with a Warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Notes: Bonus: Magic, Advantage: Initiative, Damage: Cold, Attunement Description - by a warlock, or paladin, Damage, Combat, Versatile, Push
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