Weapon (longbow), very rare (requires attunement by a Ranger.)

You have a +2 bonus to attack and damage rolls made with this magic weapon.

When attuned to this item you gain the following abilities.

Bane of Dragons

When a ranger attunes to this item they gain dragons as a favoured enemy.

Ashen Hunter Smite

When you hit a creature with an attack with this weapon, you can expend one spell slot to deal cold damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an aberration or a dragon, to a maximum of 6d8.

Enchanted Arrows

The Ashen Bow has six charges which can be spent in a varry of abilities:

The Bow regains 1d3+1 expended charges daily at dawn.

Transfer the Elements. (1 charge) When you chose to attack, you may expend 1 charge to change the damage type for the next attack to one of the following, Cold, Fire, Lightning, Poison, Acid or Piercing.

Cryoshot (2 charges) When you chose to attack, you may expend 2 charges to attempt to freeze the target in place, if the attack hits, the target much succeed on a strength saving throw or be restrained for 1 minute. At the end of each of its turns, the target can repeat the saving throw. On a success the effect ends on the target.

Snow Dust (3 charges)  When you chose to attack, you make expend 3 charges to attempt to highlight your enemies in shimmering falling snow. Hit or miss all hostile creatures within 15ft of the original target must succeed a dexterity saving throw or be outlined in light. For the duration, objects and effected creatures shed dim light in a 15-foot radius. Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being invisible.

Proficiency with a Longbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Bonus: Magic, Favored Enemy: Dragons, Ranger., Damage, Combat, Ammunition, Heavy, Range, Two-Handed, Slow

Item Tags: Damage Combat

Darkeye

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