Weapon (greatsword), very rare (requires attunement)

While using this sword, the user gains a +1 bonus to their attack roll, and you can understand and speak Abyssal. In addition, the sword's energy can compel demons from the hells to fight for the user after killing enemies with the blade. These summoned demons take the form of imps and exist for 1 minute or until killed. These monsters do not count for experience points.

Curse. Once you attune this cursed sword, you can't unattune or leave it behind unless you are targeted by the remove curse spell or similar magic. While using the sword, you have disadvantage on attack rolls against demons and on saving throws against their spells and special abilities. In addition, this sword slowly corrupts the user over a time chosen by the DM. The user will eventually have their alignment changed to evil unless the user is already of that alignment.

Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: Bonus: Melee Weapon Attacks, Language: Abyssal, Damage, Combat, Warding, Cursed, Heavy, Two-Handed, Graze

Item Tags: Damage Combat Warding Cursed

JorgeWashingmachine

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