This spear has the same basic functions as a spear. You can use it as a ranged weapon and throw it a short distance at a target or as a melee weapon to stab at an enemy. This kind of spear uses the throwing feature to allow one to do extra damage and other effects in situations where they wouldn't be able to. When this spear is thrown and hits a target its barbs get hooked in the target and a rope that is wrapped around the user's wrist connects to the back end of the weapon. This happens when the roll to hit scores at least 4 points over the target's AC or whenever the target isn't wearing medium or heavy armor. When the spear is attached to the target they have these effects:
- The distance between them and the user may not increase however the two may get closer and if they do the target can't get farther than the new distance
- The target has a disadvantage on all strength and dexterity saves and checks except strength checks to get free
- The target takes 1d4 bleeding damage every round they are under this effect
In order to get rid of this, the target must make a contested strength check against the user. If the target fails it takes 3d4 slashing damage from the spear damaging the inside of the target's body when they tried to pull it out. If they succeed the spear comes out and they still take the 3d4 slashing damage for the same reason.
When the spear is attached to a creature the user:
- Can't do any strength checks
- Can't make any attacks against the target nor any other enemy
- Can't take reactions
- Can only move half of the speed they are using
- Has disadvantage on dexterity saves and checks
However, these only apply if the user is holding the rope. If he lets go then he drops the spear, the enemy can move freely up to the length of the rope, and the user can fight like normal. When the user is holding the rope he can do two things to the creature on the other side.
He can pull the target closer to him with a strength check with advantage (unless the target is bigger than the user). This will move the target 10 feet in the user's direction making the target open to opportunity attacks and dealing the 3d4 slashing damage. Also, the user has the option to tear the spear out of the creature. This requires a strength check against the target's AC and if it succeeds then it deals 5d4 slashing damage and the target must make a Constitution saving throw with a DC of 16. If they fail then they take 2d4 bleeding damage every round until magically healed and their strength score is reduced by the user's strength modifier until they receive lesser restoration. If the user fails the strength check to tear out the spear it will break and be torn out of the enemy only dealing 1d4 slashing damage. the spear can be fixed via a mending spell.
Proficiency with a Spear allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Bonus: Magic, Damage, Control, Debuff, Combat, Thrown, Versatile, Sap
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