While wearing this armor, you gain a +1 bonus to AC, and you can understand and speak Abyssal. In addition, the armor's clawed gauntlets turn unarmed strikes with your hands into magic weapons that deal psychic damage, with a +1 bonus to attack rolls and damage is based on how much is sacrificed. For every 1 point of health lost 2 psychic damage is dealt. If the wielder were to go down due to this ability the armor will consume the wielder's soul.
Curse. Once you don this cursed armor, you can't doff it unless you are targeted by the remove curse spell or similar magic. While wearing the armor, you have disadvantage on attack rolls against demons and on saving throws against their spells and special abilities.
When the armor is removed the previous wielder can no longer wear the armor.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Notes: Bonus: Armor Class, Language: Abyssal, Put on the armor, but be warned it cannot be removed until you die or have completed it's usefulness. , Damage, Combat, Warding, Cursed, Str. 15 Required, Stealth Disadvantage
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