An Sword created from the will and ambition of Hansel & his wife Celia after the ambushed attack of the Alberdine Lab from a certain trio conspiring with demise.
Infindo (Cleave): When you make an attack to can hit up to 3 targets target must make a dc: 16 saving throw, on hit you can cleave a target without harming their internal body, as a free action you can make your attack more precise at the cost of disadvantage. Organs are unaffected from this effect if you desire
List of Body Parts Affected by Infindo
- Arms- Target is disarmed target cannot make a mele attack for 1min: Hit 15
- Legs- Targets walk speed is reduced to 5 for 1min: Hit 15
- Chest- Targets chest is seperated from their legs target counts as two entitys, if the target is attacked while in this state damage will transfer over as if it was a normal attack regurdless of resistances for 1min: Dc:18
- Head- Targets head is taken off their body seperated from their torso while in this state target has disadvantage on atack rolls made agienst the party for 1min turns.
- Split arms- Targets Arms are cut in half target is incapible of any mele attack for the next 1 min Dc: 18
- Split Chest- Targets body is split perfectly in half targets movement speed is reduced to half , target has disadvantage on saving throws, and ablity checks this for 2min: Dc 19
- Split Head - This ablity activates automaticly when the target rolls a nat 20 Targets head is cut perfectly in half target has disadvantage on Wis checks,in addition saving throws, attack rolls, movement is reduced to 2, their perception is reduced to 5, and the target must take 1d8+ to either Dex,Str,Chr for the rest of combat Dc:???
Pango (Repair): When you make an attack against an object or creature as a free action repair them any target caught in between the repair cycle will take force damage equal to the sizer of the object, Pango can only be used when objects are cut by the sword itself.
Segmentum (Slice): As a bonus action you can have your sword transform into a gun, firing Mana projectiles in your enemies path
Exemptus (Release):
Facultas (Store): Each time you make a hit with Anima-E add one charge to the sword these charges can be expended as followed
- -2 charges: You can add +2 bonus damage to your or your allies attack (this effect can stack up to 3 times) this does not cost an action
- -5 charges: As a free action you can fire a ball of energy within a 15ft line dealing 1d8 Radient+Necrotic damage, you can allow choosing to infuse this within a weapon on your turn (this effect can be stacked up to 3 times)
- -10 charges: While you make an attack with this effect any damage you deal while an enemy is attacked will be turned into temporary hit points equal to half the damage you dealt (this effect cannot stack)
- -20 charges: You gain an additional bonus action any charges you expend from here on out is doubled their original effect if you choose you can pass this effect onto a target you can see in front of you
- -30 charges: If the sword reaches 3- your Exemptus while count as a critical regardless
Liga ( Bind):
Impulsus (Impact): As an action, you can target up to 2 people if they choose your turns will be merged into 1 action this turn, you and your partner/partners gain an advantage to hit, and +3 to your attack damage. At the cost of Disadvantage on your respective turns
Conclusio (Finale): UNKOWN
Path Of Iron Mask: UNKNOWN TIME BREAK
Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: Bonus: Ranged Attacks, Damage, Combat, Heavy, Two-Handed, Graze
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