Hemmed with sharpened blades, this stylish Ball Gown is armoured in all the right places. When wearing the gown you begin spinning, and continue to do so until the start of your next turn. Until then, each creature that you move within 5 feet of, or that moves within 5 feet of you, must make a DC 13 Dexterity saving throw. Take 3D6 slashing damage on a failed save or half as much damage of a success. A creature can take this damage only once per turn. Attacks of opportunity mde by creatures within 5 feet of you have disadvaantage while you are spinning.
Padded armor consists of quilted layers of cloth and batting.
Notes: Natural Weapon: Slashing, Bonus: Armored Armor Class, If you choose to attune to this gown, it gains the Dancefloor Danger property while you remain attuned to it, Stealth Disadvantage
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