Wondrous Item, artifact (requires attunement by a being leyid herself)

Cloak of Time. This cloak grants any weapon wielded by the user a +3 bonus to attack and damage rolls made with it. When you hit with an attack or spell, the target takes an extra 2d10 force damage. Once you deal this damage, you can’t use this feature again until the start of your next turn. Additionally,  this cowl grants a +2 bonus to spell attack rolls and to the saving throw DCs of spells you cast (excluding spells cast from this cowl). Additionally, you have resistance to necrotic, force, and radiant damage.

Blessing of the Timeless. You gain all the following benefits.

Your dexterity, wisdom, and constitution score each increase by one.

While attuned to the artifact, you gain a +2 bonus to Armor Class if you arent wearing medium or heavy armor

While attuned to the artifact, you can’t be charmed or frightened.

Luminous. The cloak can shed bright light in a 30-foot radius and dim light for an additional 30 feet. The light is sunlight. You can turn this on or off as a bonus action.

Rewind. You can use your reaction to reroll a saving throw. You must use the new roll.

Spells. The spear has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells (save DC 16) from it: hold person (2 charges), blink (3 charges), haste (3 charges), slow (3 charges), hold monster (5 charges), sunbeam (6 charges). The cloak regains 1d6+4 expended charges daily at dawn. You can expend any amount of spell slots to regain charges equal to 1 charge per spell level as a bonus action.

Time freeze. Once per short rest, you can temporarily freeze time, granting you an additional action. You can use this during your turn, or at the end of another player's turn.

Destroying the Cloak. The only way to destroy the cloak is for a powerful champion of Klothys to steal this item, unwinding its destiny, bringing it to the very prison of the Titans in the Underworld, and stabbing it with a magical weapon.

Notes: Bonus: Spell Save DC, Damage: Force, Bonus: Spell Attacks, Bonus: Armor Class, Immunity: Charmed, Immunity: Frightened, Bonus: Ranged Weapon Attacks, Bonus: Melee Weapon Attacks, Resistance: Radiant, Resistance: Force, Resistance: Necrotic, Bonus: Dexterity Score, Bonus: Wisdom Score, Bonus: Constitution Score, being leyid herself

Robbiegmr6

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