Armor (studded leather), common (requires attunement by a bard, druid or cleric)
After each long rest roll a 1d6 to determine the days magical enchantment. Each granted effect can be used 3/day
Bonus action to use
1-2/ a rogue can get uncanny dodge
3-4/ a fighter can us second wind (2d8 hp)
5-6/ a spellcaster can choose a target to give disadvantage on a spell save
Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.
Notes: Bonus: Armor Class, bard, druid or cleric