Armor (studded leather), common (requires attunement by a bard, druid or cleric)

After each long rest roll a 1d6 to determine the days magical enchantment. Each granted effect can be used 3/day 

Bonus action to use

 

1-2/  a rogue can get uncanny dodge

3-4/ a fighter can us second wind (2d8 hp)

5-6/ a spellcaster can choose a target to give disadvantage on a spell save

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

Notes: Bonus: Armor Class, bard, druid or cleric

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