A set of arrows tipped with fragments of a lightning dragon's breath, further reinforced with a light metal shaft. The culmination of efforts by an artificer and a warlock.
On Firing, the arrow crackles with light blue energy; tracing the path of travel until it hits a surface. Upon impact, it inflicts the following properties:
. The arrow explodes in a 10ft spherical shockwave of electricity, all creatures within the sphere must make a dc16 dexterity saving throw. A creature takes 2d6 lightning damage on a failed save, or half as much damage on a successful one.
. On a failed save, the electricity will arc towards the closest creature regardless of friend or foe. That creature must repeat the dexterity saving throw, but will not arc towards another creature if its' roll fails.
. If a creature is struck by the arrow, in addition to the previous effect, the creature will also be paralyzed for 1 minute if it fails its dexterity saving throw.
After the initial release of energy, the arrow becomes dormant and must be picked up and recharged, before which will function as regular arrows until fully recharged. Only 3 arrows are created from one Orb of Dragon's Breath.
Notes: Damage: Lightning, Paralyzed, Damage
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