Weapon (boomerang), artifact (requires attunement)

The Bangerang is a sentient boomerang somehow created by recoiled chaotic goblin magic. The term sentient is used in the most liberal sense of the word, as the Bangerang only speaks with a single boomerang-centric pun, or a short sentence. This typically occurs when thrown and/or retrived.

Return to Sender: If attuned, Bangerang will always return unless physically restrained from doing so. 

Bang!: On hit, you may choose to expend a charge and roll a 1d4, casting one of the following spells corresponding to the roll. 

1- Fire Bolt. 2- Lightning Lure. 3- Wrathful Smite. 4- Branding Smite. 

1-2 may be cast at any target in range originating from the Bangerang, 3-4 smite the hit target. 

Bangerang may not use Bang! or cast if silenced. 

Bangerang has 5 charges. Restore 1d4 on a long rest. 

You have a +1 bonus to attack and damage rolls made with this magic weapon.

Bangerang grants +1 to DEX while attuned, and does not need to be weilded for this bonus.

Without attunement, Bangerang functions as a normal bommerang +1.

The boomerang is a ranged weapon, and any creature proficient with the javelin is also proficient with this weapon.

On a miss, a boomerang returns to the thrower's hand.

Notes: Bonus: Magic, Weapon Property: Finesse, Bonus: Dexterity Score, Damage, Combat, Range

Item Tags: Damage Combat

VallonTierdal

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