The Bangerang is a sentient boomerang somehow created by recoiled chaotic goblin magic. The term sentient is used in the most liberal sense of the word, as the Bangerang only speaks with a single boomerang-centric pun, or a short sentence. This typically occurs when thrown and/or retrived.
Return to Sender: If attuned, Bangerang will always return unless physically restrained from doing so.
Bang!: On hit, you may choose to expend a charge and roll a 1d4, casting one of the following spells corresponding to the roll.
1- Fire Bolt. 2- Lightning Lure. 3- Wrathful Smite. 4- Branding Smite.
1-2 may be cast at any target in range originating from the Bangerang, 3-4 smite the hit target.
Bangerang may not use Bang! or cast if silenced.
Bangerang has 5 charges. Restore 1d4 on a long rest.
You have a +1 bonus to attack and damage rolls made with this magic weapon.
Bangerang grants +1 to DEX while attuned, and does not need to be weilded for this bonus.
Without attunement, Bangerang functions as a normal bommerang +1.
The boomerang is a ranged weapon, and any creature proficient with the javelin is also proficient with this weapon.
On a miss, a boomerang returns to the thrower's hand.
Notes: Bonus: Magic, Weapon Property: Finesse, Bonus: Dexterity Score, Damage, Combat, Range
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