Imprisonment
If you land a Nat20 on a hit with this weapon the creature is automatically grappled and must make a Strength saving throw versus your spell DC and if they fail they take 1d8 Necrotic Damage. If they Succeed they break free.
Belong to me
While you have an enemy creature grappled with this weapon, You can make a contesting charisma check, and if you succeed you can control their movements. Actions, Bonus actions and reactions for their turn in the initiative. Within the weapons range. If the creature succeeds the Charisma check they break free from the weapon and you have a disadvantage on all attacks against the creature for a day. Since the weapon does not believe this being deserves to be put in chains.
Proficiency with a Scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Damage, Combat, Finesse, Light, Nick
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