Weapon (greatsword), uncommon (requires attunement by a training with the blade for 4 hours.)

You can use a Bonus Action to speak this magic sword's Command Word, causing flames to erupt from the blade, an ice to cover the blade or light to cover it (your choice). The sword deals addictional 1d6 fire/cold/radiant damage depending on your choice. If you choose the flame option, the sword sheds bright light in a 10-foot radius and dim light for an additional 10 feet. If you choose the light option, the sword sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The flames/ice/toxin last until you use a Bonus Action to speak the Command Word again or until you drop or sheathe the sword.

Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: training with the blade for 4 hours., Heavy, Two-Handed, Graze

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