Armor (half plate), unknown rarity (requires attunement by a Dawn Armor and Startup Arcane Attunement for 10 Minutes when first dawning the armor. Once dawned and attuned it can not be removed against the Artificer's will.)

Artificers of all stripes are creators and warriors who prefer intelligence and their mastery of science over sorcery.

This unique armor, packed with infusions and special features, makes even the most humble Artificer a force on the battlefield, as per it's design template coming about during Eberon's many wars. The Arcane Assault Armor was designed in response to the ever growing intelligence of the Warforged and new weapons appearing on the battlefield, it allows Artificers of all stripes to lead the charge or be the backbone of a squad/party in the relm of combat and early warning threat detection.

Reaction augmentation, adaptive combat capabilities and early warning systems are just the baseline of what this armor is capable of, it's complicated and high-maintenance nature however is the reason only skilled artificers are able to build and maintain these suits. Note that for Armorers', this item replaces the armor model you would usually get when picking your subclass. 

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

Notes: Immunity: Poison, Feat: Mobile, Feat: Alert, Speed Reduction: Impose, Exhaustion, Frightened, Dawn Armor and Startup Arcane Attunement for 10 Minutes when first dawning the armor. Once dawned and attuned it can not be removed against the Artificer's will., Creation, Utility, Combat, Artificer, Stealth Disadvantage

Item Tags: Creation Utility Combat Artificer

Jaeger_Bishop

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