Weapon (longbow), very rare (requires attunement by a druid or ranger)

You gain a +2 bonus to attack and damage rolls made with this magic weapon. Additionally, when you hit an aberration or monstrosity with an attack using this bow, the attack deals an extra 2d6 piercing damage.

While attuned to this bow, you gain proficiency with longbows and in Nature. Additionally, you can cast the shillelagh spell, using the bow in place of the club or quarterstaff.

The bow has 4 charges, and it regains 1d4 expended charges daily at dawn. While holding this bow, you can use your action to fire a single arrow, expending 1 or more charges as you do, to cast one of its spells. A spell cast this way has its range increased to 150 feet. The bow can be used to cast the following spells: conjure animals (1 charge), conjure woodland beings (2 charges), or conjure elemental (3 charges).

Proficiency with a Longbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Bonus: Wisdom Score, Bonus: Magic, Proficiency: Survival, Damage: Piercing, Proficiency: Longbow, druid or ranger, Ammunition, Heavy, Range, Two-Handed, Slow

Previous Versions

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11/8/2021 7:54:06 PM
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Davyd

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