Weapon (laser pistol), legendary

This ancient hand culverin’s surface is pitted, rusted and chipped, the wood furnishing faded and stained. It’s been heavily modified over the years, cut down from a much longer barrel, given a runelock firing mechanism, and had sharp grooves carved into the interior of the barrel. It’s true properties, however, are only revealed when fired, the cuts from the rifling causing the cannon’s shots to howl like its namesake.

It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Replace Damage Type: Bludgeoning, Frightened, One charge is restored on a long rest, Range, Ammunition (Firearms), Reload, Vex

LordHellmutt

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