Weapon (dagger), very rare

You have a +1 bonus to attack and damage rolls made with this magic weapon.

When you roll a nat 20 with this magic weapon, the dagger disappears into an inferno, you deal to the target 30d10 fire damage and every creature within 75 feet of the target (including you) must make a DC12 Constitution saving throw, taking 15d6 fire damage on a failed save, or half as much damage on a successful one. If you take equal or more than half your max HP, you lose the arm that holding the dagger if you didn't throw it.

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Damage, Combat, Finesse, Light, Thrown, Nick

Item Tags: Damage Combat

lordfatlabrador

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