Weapon (dagger), artifact (requires attunement by a This dagger is a gift from the Keeper themselves, made from one of his dragonshard teeth. A symbol (and conduit) of his pact, attunement to the +1 dagger cannot be ended without the destruction or fulfillment of this pact, or by means of a wish spell.)

Glistening in the dimmest light, the purple-black of the obsidian tooth glows faintly with a 5 foot dim aura when its soul shards are filled. These 5 gem-sized holes travel the length of the blade; when a sentient creature is killed using this dagger, one of these spaces absorbs the creature's soul, preventing its path to Dolurrh, the Real of the Dead. These souls can be used by the wielder in several capacities, but ultimately at least one must be sacrificed to the Keeper during each long rest. If no soul remains in the blade as tribute, the Keeper is known to exact his own tribute as he sees fit.

You have a +1 bonus to attack and damage rolls made with this magic weapon. Proficiency with a dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.

Soul Eater:  Whenever you use it to reduce a creature to 0 hit points (or to end their death saving throws) the creature is slain and its soul absorbed into one of the chambers of the blade. A creature whose soul has been stolen in this way can be restored to life only by means of a wish spell, and in this only before their soul is consumed by either the blade or the Keeper themselves. If the blade has no available soul slots, the soul is lost to the ether to find its own way.

Soul Magic:  The Keeper's Fang can be used to cast spells while the wielder is raging; any spell cast while the creature is raging burns one soul slot in addition to its normal spell slot. Additionally, a soul slot can be expended as an action to regain one warlock spell slot once per long rest.

Soul Shield:  Expending a soul slot causes a captured soul to shoot forth and intercept an attack as a reaction, raising the AC of the target by 2 for one attack. If the attack still penetrates, the soul absorbs 1d6 of the damage.

Soul Spike:  After a successful attack with the dagger, expend a soul slot to cause an additional 2d6 necrotic damage as the captured being's essence floods the victim. 

Soul Shiver:  Whenever you make an Intimidation check, you may expend a soul slot to roll 1d6 and add the number to your roll. Additionally, depending on the roll, you receive one of the following features for a brief moment while intimidating:

  • 1-2: Your voice turns unnaturally more ominous as you speak.
  • 3-4: Your eyes turn completely black for a few seconds while you speak
  • 5-6: Light in a 10ft. radius around you seems to darken while you speak

 

 

 

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Bonus: Magic, During a long rest, one soul slot is expended in tribute to the Keeper. If no soul slot it available, consequences are at the discretion of the DM., This dagger is a gift from the Keeper themselves, made from one of his dragonshard teeth. A symbol (and conduit) of his pact, attunement to the +1 dagger cannot be ended without the destruction or fulfillment of this pact, or by means of a wish spell., Damage, Combat, Cursed, Finesse, Light, Thrown, Nick

Item Tags: Damage Combat Cursed

BurningShellNYC

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