Wondrous Item, very rare (requires attunement)

A long forgotten amulet with a set gem, appearance of the night's sky within. Used to save lives when all other options have failed.

Encapsulate

When attuned, the wearer can expend a charge as an action to encapsulate a creature within 5ft of it into the stone. If the target is unwilling, they must succeed a DC 10 wisdom saving throw. This effect cannot be used on the attuned user. This effect can only be activated once per long rest.

Stasis

When a creature is contained within the stone, the creature is considered unconscious and cannot be detected within the stone by any divination or scrying means. The stone can contain at maximum, either;

  • 1 large creature,
  • 2 medium creatures, or;
  • 3 small creatures.

Any contained creatures gain the benefits or short rest or long rest if their encapsulation reaches the time threshold for either. Unwilling creatures have to resist the effect of unconsciousness with a constitution saving throw DC 18. If they fail, they are unconscious and can repeat the check every hour. If they succeed, they are expelled from the amulet within 5ft in the prone state.

Expulsion

As a bonus action, the user can expel a specific creature (or all creatures) from the amulet, appearing in any free space 5ft around the user. The ejected creature(s) appear in the prone state and suffer disadvantage on initiative rolls, dexterity checks and dexterity saving throws for one round after reappearing. This effect does not expend a charge on the amulet.

 

 

Notes: Warding, Container, Jewelry

Item Tags: Warding Container Jewelry

CatalystC95

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